Topic Index: Difference between revisions

From Hydrogenaudio Knowledgebase
mNo edit summary
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* See also [http://www.hydrogenaudio.org/forums/index.php?showtopic=28658 the style related discussion thread] in the forums.
* See also [http://www.hydrogenaudio.org/forums/index.php?showtopic=28658 the style related discussion thread] in the forums.


 
= General Information =
=General Information=
== General Guides ==
 
==General Guides==
* [[Create a long-term archive]]
* [[Create a long-term archive]]
* [[Enabling DMA]]
* [[Enabling DMA]]
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* [[Lossless_comparison|Lossless Comparison]]
* [[Lossless_comparison|Lossless Comparison]]


==EAC Guides==  
== EAC Guides ==  
* [[EAC_Drive_Configuration|Configuring EAC and CD-ROM Drives]]  
* Configuring [[EAC Drive Configuration|EAC and CD-ROM Drives]]  
* [[EAC and Lame | Configuring EAC and Lame]]
* Configuring [[EAC and Lame]]
* [[EAC_and_Ogg_Vorbis | Configuring EAC and Vorbis]]
* Configuring [[EAC and Ogg Vorbis | EAC and Vorbis]]
* [[EAC_and_Musepack | Configuring EAC and Musepack]]  
* Configuring [[EAC and Musepack]]  
* [[EAC_and_WavPack | Configuring EAC and Wavpack]]
* Configuring [[EAC and WavPack]]
* [[EAC_and_Flac | Configuring EAC and FLAC]]
* Configuring [[EAC and FLAC]]
* [[EAC_and_Monkeys_Audio | Configuring EAC and Monkey's Audio]]
* Configuring [[EAC and Monkey's Audio]]
* [[EAC_CUE_Sheets | Configuring EAC and CUE sheets]]
* Configuring [[EAC and Cue Sheets]]
* [[REACT | Configuring EAC and REACT]]
* Configuring EAC and [[REACT]]


==CDex Guides==
== CDex Guides ==
* [[CDex_and_CD-ROM_Drives|Configuring CDex and CD-ROM Drives]]  
* Configuring [[CDex and CD-ROM Drives]]  
* [[CDex_and_Flac|Configuring CDex and FLAC]]
* Configuring [[CDex and Flac]]
* [http://home.iprimus.com.au/alexanderino/cdex/ General CDex ripping guide]
* [http://home.iprimus.com.au/alexanderino/cdex/ General CDex ripping guide]


==AAC Guides==  
== AAC Guides ==  
* [[AAC_FAQ|AAC FAQ]] frequently asked questions in reguard to AAC the latest industry standard.
* [[AAC_FAQ|AAC FAQ]] frequently asked questions in reguard to AAC the latest industry standard.
* [[AAC encoders|AAC Encoders]] known AAC encoder/decoder implementations and configuring them (Apple Itunes, Nero AAC, etc)
* [[AAC encoders|AAC Encoders]] known AAC encoder/decoder implementations and configuring them (Apple Itunes, Nero AAC, etc)


==Vorbis Guides==  
== Vorbis Guides ==
 
* [[Recommended_Ogg_Vorbis|Recommended encoders and settings for Vorbis]].
* [[Recommended_Ogg_Vorbis|Recommended encoders and settings for Vorbis]].
* [[Lancer|Ogg Vorbis Acceleration Project]] information reguarding optimized Vorbis binaries.
* [[Lancer|Ogg Vorbis Acceleration Project]] information reguarding optimized Vorbis binaries.
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* [[OggDropXPd|OggDropXPd]] guide for encoding with John 33's popular drag-n-drop frontend.
* [[OggDropXPd|OggDropXPd]] guide for encoding with John 33's popular drag-n-drop frontend.


=Audio Codecs=
= Audio Codecs =
 
== [[Lossy]] ==
== [[Lossy]] ==
* [[Advanced Audio Coding]] (AAC)
* [[Advanced Audio Coding]] (AAC)
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* [[Windows Media Audio]] (WMA)
* [[Windows Media Audio]] (WMA)


==[[Lossless]]==
== [[Lossless]] ==
 
* [[ALAC|Apple Lossless]]
*[[ALAC|Apple Lossless]]
* [[ALS|Audio Lossless Coding]]
*[[ALS|Audio Lossless Coding]]
* [[DTS-HD|DTS Master Audio]]  
*[[DTS-HD|DTS Master Audio]]  
* [[Free Lossless Audio Codec]] (FLAC)
*[[FLAC|Free Lossless Audio Compressor]]
* [[Lossless Audio]] (LA)
*[[LA|Lossless Audio]]
* [[Lossless Predictive Audio Compression]] (LPAC)
*[[LPAC]]
* [[Monkey's Audio]]
*[[Monkey's Audio]]
* [[OptimFROG]]
*[[OptimFROG]]
* [[Lossless comparison#RealAudio Lossless|RealAudio Lossless]]
*[[Lossless comparison#RealAudio Lossless|RealAudio Lossless]]
* [[Shorten]]
*[[Shorten]]
* [[TTA|True Audio]]
*[[TTA|True Audio]]
* [[WavPack]]
*[[WavPack]]
* [[Windows Media Audio|WMA Lossless]]
*[[WMA|WMA Lossless]]


=[[Metadata]] (Tags)=
= [[Metadata]] (Tags) =
* [[APEv1]]
* [[APEv1]]
* [[APEv2]]
* [[APEv2]]
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* [[Vorbis Comment]]
* [[Vorbis Comment]]


 
= Media Extractors =
=Media Extractors=
== CD Extractors ==
 
==CD Extractors==
 
* [[CDex]] (Win32)
* [[CDex]] (Win32)
* [[cdparanoia]] (Posix)
* [[cdparanoia]] (Posix)
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* [[Rubyripper]] (Posix/OSX)
* [[Rubyripper]] (Posix/OSX)


==DVD Extractors==
== DVD Extractors ==
* [http://pessoal.onda.com.br/rjamorim/SetupDVDDecrypter_3.5.4.0.exe DVD Decrypter] (Win32)
* [http://pessoal.onda.com.br/rjamorim/SetupDVDDecrypter_3.5.4.0.exe DVD Decrypter] (Win32)
* DVD-A / CPPM Decrypter (Win32/Posix)
* DVD-A / CPPM Decrypter (Win32/Posix)


=Media Players=
= Media Players =
 
== Windows ==
== Windows ==
* [[Apollo]]
* [[Apollo]]
* [[dBpowerAMP]]
* [[dBpowerAMP]]
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* [[WMPTSE]] (with WMP)
* [[WMPTSE]] (with WMP)


==Linux/BSD==
== Linux/BSD ==
 
* [[Amarok]]
* [[Amarok]]
* [[BMP]]
* [[BMP]]
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* [[XMMS]]
* [[XMMS]]


==Mac OS X (Non-BSD Specific) ==
== Mac OS X (Non-BSD Specific) ==
 
* [[iTunes]]
* [[iTunes]]
* [[skiTunes]]
* [[skiTunes]]
* [[Whamb]]
* [[Whamb]]


==Other==
== Other ==
 
* [[CL-Amp]] (BeOS)
* [[CL-Amp]] (BeOS)


 
= Audio Editors =
=Audio Editors=
== Windows ==
 
* [[Adobe Audition]] (previously known as ''Cool Edit'')
==Windows==
 
* [[Adobe_Audition|Adobe Audition]] (Previously known as Cool Edit)
* [[Audacity]]
* [[Audacity]]
* [[Goldwave]]
* [[Goldwave]]
* [http://www.sonymediasoftware.com/products/soundforgefamily.asp Sony Sound Forge] (Previously released by Sonic Foundry)
* [http://www.sonymediasoftware.com/products/soundforgefamily.asp Sony Sound Forge] (Previously released by Sonic Foundry)


==Linux/BSD==
== Linux/BSD ==
* [[Ardour]]  
* [[Ardour]]  
* [[Audacity]]
* [[Audacity]]
* [[ReZound]]
* [[ReZound]]


==Mac OS X (Non-BSD Specific) ==
== Mac OS X (Non-BSD Specific) ==
* [[Ardour]]  
* [[Ardour]]  
* [[Audacity]]
* [[Audacity]]


==Other==
== Other ==
 
* [http://timidity.sourceforge.net/ Timidity++] (MIDI to PCM (WAV) converter)<br>Timidity++ synthesizes MIDI files (sequences) in real-time using Gravis UltraSound Soundfont patches (loosly based upon Wavetable Synthesis) to common digital audio file formats such as, WAV, AU, AIFF, Ogg Vorbis, FLAC, etc. Useful for those who want to bypass FM Synthesizers on their sound card's to hear MIDI sequence as it was intended to be heard.)
* [http://timidity.sourceforge.net/ Timidity++] (MIDI to PCM (WAV) converter)<br>Timidity++ synthesizes MIDI files (sequences) in real-time using Gravis UltraSound Soundfont patches (loosly based upon Wavetable Synthesis) to common digital audio file formats such as, WAV, AU, AIFF, Ogg Vorbis, FLAC, etc. Useful for those who want to bypass FM Synthesizers on their sound card's to hear MIDI sequence as it was intended to be heard.)


 
= Testing Software =
=Testing Software=
== Subjective Perceptual ==
==Subjective Perceptual==
* [[ABC/HR]]
* [[ABC/HR]]
* [[PCABX]]
* [[PCABX]]


==Objective==
== Objective ==
<font style="color:green;">''Note: Might be good to put something here about the problems of quality comparisons using graphs, frequency sweeps, etc.''</font>
<font style="color:green;">''Note: Might be good to put something here about the problems of quality comparisons using graphs, frequency sweeps, etc.''</font>


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* [[Rightmark_Audio_Analyzer|Rightmark Audio Analyzer]]
* [[Rightmark_Audio_Analyzer|Rightmark Audio Analyzer]]


 
= Audio Hardware =
=Audio Hardware=
== PC Audio ==
==PC Audio==
* [[Terratec EWX 24/96]]
* [[Terratec EWX 24/96]]
* [[M-Audio Audiophile 24/96]]
* [[M-Audio Audiophile 24/96]]
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* [[Audiotrak Prodigy 7.1]]
* [[Audiotrak Prodigy 7.1]]


==Notebook Audio==  
== Notebook Audio ==  
* [[Echo Indigo IO 24/96]]
* [[Echo Indigo IO 24/96]]


==Firewire==
== Firewire ==
* [[E-MU 1212M 24/192]]
* [[E-MU 1212M 24/192]]
* [[M-Audio Firewire 410]]
* [[M-Audio Firewire 410]]


==HiFi==
== HiFi ==
* [[M-Audio Fast Track USB]]
* [[M-Audio Fast Track USB]]
* [[Slim Devices Squeezebox]]  
* [[Slim Devices Squeezebox]]  
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* [[Olive Musica]]
* [[Olive Musica]]


==MIDI Interfaces==
== MIDI Interfaces ==
* M-Audio MIDISport Uno 1x1  
* M-Audio MIDISport Uno 1x1  
* M-Audio MIDISport 2x2  
* M-Audio MIDISport 2x2  
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* MOTU Fastlane USB
* MOTU Fastlane USB


==Digital Audio Players==
== Digital Audio Players ==
'''Portable Flash'''
=== Portable Flash ===
 
''(These players make use of a internal flash drive.)''
''(These players make use of a internal flash drive.)''
* [[Apple iPod]] Nano
* [[Apple iPod]] Nano
* [[Apple iPod]] Shuffle
* [[Apple iPod]] Shuffle
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* [[Neuros]]
* [[Neuros]]


'''Portable HD'''
=== Portable HD ===
 
''(These players make use of a internal harddrive.)''
''(These players make use of a internal harddrive.)''
* [[Apple iPod]] with ''([http://www.rockbox.org/twiki/bin/view/Main/TargetStatus#iriver_H110_H115_H120_H140 Rockbox firmware])''
* [[Apple iPod]] with ''([http://www.rockbox.org/twiki/bin/view/Main/TargetStatus#iriver_H110_H115_H120_H140 Rockbox firmware])''
* [[Archos Jukebox with Rockbox Software]]
* [[Archos Jukebox with Rockbox Software]]
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* [[Rio Karma]]
* [[Rio Karma]]


'''Portable CD'''
=== Portable CD ===
 
'''Car Players'''


=== Car Players ===
''(Car stereos that can read MP3, Vorbis, WMA, etc.).''
''(Car stereos that can read MP3, Vorbis, WMA, etc.).''
* [[Aiwa CDC-MP3]]
* [[Aiwa CDC-MP3]]
* [[Yakumo Ultrasound]]
* [[Yakumo Ultrasound]]


'''Firmware'''
=== Firmware ===
* [[Rockbox]]
* [[Rockbox]]


=Audio Theory=
= Audio Theory =
==Analog Audio==
== Analog Audio ==
* [[Tube Amplifiers]]
* [[Tube Amplifiers]]
* [[Vinyl_Playback_and_Recording|Vinyl Audio]]
* [[Vinyl_Playback_and_Recording|Vinyl Audio]]


==Digital Audio==
== Digital Audio ==
* [[Solid State Amplifiers]]  
* [[Solid State Amplifiers]]  
* [[Replay Gain]]
* [[Replay Gain]]


==Testing Methodology==
== Testing Methodology ==
* [[ABX]]
* [[ABX]]
* [[EAQUAL]]
* [[EAQUAL]]


 
= Audio Development =
=Audio Development=
''note: Let's start with basic development tools (compilers, engineering tools, dev. libraries) until we think of more tools to add. I am also adding external links to books, tutorials, etc under resources.''
''note: Let's start with basic development tools (compilers, engineering tools, dev. libraries) until we think of more tools to add. I am also adding external links to books, tutorials, etc under resources.''


==Tools==
== Tools ==
 
* [http://www.mathworks.com/products/matlab/ MATLAB 7.0] commercial software for algorithmic design, developement, engineering, and scientific computing. (multi-platform support)
* [http://www.mathworks.com/products/matlab/ MATLAB 7.0] commercial software for algorithmic design, developement, engineering, and scientific computing. (multi-platform support)
* [http://www.octave.org/ GNU Octave] open-source alternative software (GPL) to MATLAB for numerical computations, engineering, and scientific computing. (multi-platform support)
* [http://www.octave.org/ GNU Octave] open-source alternative software (GPL) to MATLAB for numerical computations, engineering, and scientific computing. (multi-platform support)
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* [http://www.bloodshed.net/devcpp.html DevCPP] free front-end IDE and compiler for the C and C++ languages. Delphi and C source code available. (Win 9x, NT, 2000, and XP)
* [http://www.bloodshed.net/devcpp.html DevCPP] free front-end IDE and compiler for the C and C++ languages. Delphi and C source code available. (Win 9x, NT, 2000, and XP)


==Resources==
== Resources ==
* [http://www.hydrogenaudio.org/forums/index.php?showforum=30 Scientific/R&D Forums] for Psychoacoustic, DSP, Electrical Engineering, theory, and coding related questions. (most questions are generally answered)
* [http://www.hydrogenaudio.org/forums/index.php?showforum=30 Scientific/R&D Forums] for Psychoacoustic, DSP, Electrical Engineering, theory, and coding related questions. (most questions are generally answered)
* [http://www.aes.org/ AES] The Audio Engineering Society website. Home of year-round world AES conferences.
* [http://www.aes.org/ AES] The Audio Engineering Society website. Home of year-round world AES conferences.
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* [http://www.engmath.dal.ca/courses/engm6610/notes/notes.html A Really friendly guide to Wavelets] A good introduction to wavelets aimed towards engineer, requires a fair amount of background knowledge.
* [http://www.engmath.dal.ca/courses/engm6610/notes/notes.html A Really friendly guide to Wavelets] A good introduction to wavelets aimed towards engineer, requires a fair amount of background knowledge.


==Books/Research==  
== Books/Research ==  
* [http://www.amazon.com/gp/product/3540231595/qid=1135380559/sr=1-3/ref=sr_1_3/102-1730075-7300931?s=books&v=glance&n=283155 Psychoacoustics - Facts and Models] author's Zwicker, Fastl, and Hugo, revised 2005 third edition. The book for comprehensive psychoacoustics models and figures.   
* [http://www.amazon.com/gp/product/3540231595/qid=1135380559/sr=1-3/ref=sr_1_3/102-1730075-7300931?s=books&v=glance&n=283155 Psychoacoustics - Facts and Models] author's Zwicker, Fastl, and Hugo, revised 2005 third edition. The book for comprehensive psychoacoustics models and figures.   
* [http://www.eas.asu.edu/~spanias/papers/paper-audio-tedspanias-00.pdf  Perceptual Audio Coding] authors A. Painter and T. Spanias. A comprehensive paper on percepual audio coding (PDF)
* [http://www.eas.asu.edu/~spanias/papers/paper-audio-tedspanias-00.pdf  Perceptual Audio Coding] authors A. Painter and T. Spanias. A comprehensive paper on percepual audio coding (PDF)
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*[http://www.amazon.com/exec/obidos/tg/detail/-/0792391810/ref=ase_theinternetdatac/103-9882844-5344648?v=glance&s=books Vector Quantization] authors Gersho and Gray. Good read for understanding how VQ and arithmetic coding work.
*[http://www.amazon.com/exec/obidos/tg/detail/-/0792391810/ref=ase_theinternetdatac/103-9882844-5344648?v=glance&s=books Vector Quantization] authors Gersho and Gray. Good read for understanding how VQ and arithmetic coding work.


=Audio Resources=
= Audio Resources =
==Websites==
== Websites ==
''Note: Let's include a small description to the side for now, so that we have something to work with when this section becomes large enough for its own page''
''Note: Let's include a small description to the side for now, so that we have something to work with when this section becomes large enough for its own page''


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* http://psplab.csie.nctu.edu.tw/invboard2_0/index.php (Perceptual Signal Processing Lab, small university forum based in Tawain dealing with perceptual coding on acedemic level).
* http://psplab.csie.nctu.edu.tw/invboard2_0/index.php (Perceptual Signal Processing Lab, small university forum based in Tawain dealing with perceptual coding on acedemic level).


==Articles/Debates==
== Articles/Debates ==
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=31759&st=0 DVD-A vs. SACD debate]
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=31759&st=0 DVD-A vs. SACD debate]
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=38041&st=0 Subjective vs. Objective testing]
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=38041&st=0 Subjective vs. Objective testing]
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* [http://www.ambisonic.net/pdf/ambidvd2001.pdf 5.1 surround vs. Ambisonics comparison]
* [http://www.ambisonic.net/pdf/ambidvd2001.pdf 5.1 surround vs. Ambisonics comparison]


==Listening Tests==
== Listening Tests ==
* [http://www.rjamorim.com/test/ Roberto's listening tests]
* [http://www.rjamorim.com/test/ Roberto's listening tests]
* [[Listening_Tests|Inventory of several listening tests, mainly on HA.org]]
* [[Listening_Tests|Inventory of several listening tests, mainly on HA.org]]


=Other Topics=
= Other Topics =
==Video==
== Video ==
* [[MPEG-4 Visual]]
* [[MPEG-4 Visual]]
* [[Real Video]]
* [[Real Video]]
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* [[Windows Media Video]]
* [[Windows Media Video]]


==[[Container format]]s==
== [[Container format]]s ==
* [[ASF]]
* [[ASF]]
* [[AVI]]
* [[AVI]]
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* [[Ogg]]
* [[Ogg]]


=Glossary=
= Glossary =
* [[Glossary_Of_Audio_Terms|Glossary of Audio Terms]]
* [[Glossary_Of_Audio_Terms|Glossary of Audio Terms]]


= Introduction & User Guides =
= Introduction & User Guides =
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<!--Spacer-->
<!--Spacer-->
=Audio Codecs=
= Audio Codecs =
''Pros/cons, Recommended settings, Useful tools, etc.''
''Pros/cons, Recommended settings, Useful tools, etc.''


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<!--Spacer-->
<!--Spacer-->
=Container Formats=
= Container Formats =
''What is a [[container format]]?''
''What is a [[container format]]?''


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<!--Spacer-->
<!--Spacer-->
=Audio Hardware & CD Ripping=
= Audio Hardware & CD Ripping =
*''CD Tools, Secure Ripping, Soundcard Quality''
*''CD Tools, Secure Ripping, Soundcard Quality''
** [[Secure ripping]]
** [[Secure ripping]]
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<!--Spacer-->
<!--Spacer-->


=Tests=
= Tests =
* [[EAC Vs CDex SecureMode]] (by Pio2001)
* [[EAC Vs CDex SecureMode]] (by Pio2001)
* [[EAC Vs CDex SecureMode II]] (by westgroveg)
* [[EAC Vs CDex SecureMode II]] (by westgroveg)
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<!--Spacer-->
<!--Spacer-->
=Using HAK=
= Using HAK =
* [[Help:Contents|Wiki User Guide]]
* [[Help:Contents|Wiki User Guide]]
* Play around at the [[Hydrogenaudio Knowledgebase:Sandbox|Sandbox]] to try your formatting skills. Everything goes here and everything can/may be deleted.
* Play around at the [[Hydrogenaudio Knowledgebase:Sandbox|Sandbox]] to try your formatting skills. Everything goes here and everything can/may be deleted.
* Contributors should read [[Help:Editing|editing help]].
* Contributors should read [[Help:Editing|editing help]].

Revision as of 16:27, 14 June 2007

  • For a more structured 'table of contents', use the Categories List.
  • Please see this thread for a discussion of the future structure of this wiki. If you have thoughts, comments, suggestions, etc., please join in this discussion. In the meantime, please feel free to fill in gaps in the information below.
  • See also the style related discussion thread in the forums.

General Information

General Guides

EAC Guides

CDex Guides

AAC Guides

  • AAC FAQ frequently asked questions in reguard to AAC the latest industry standard.
  • AAC Encoders known AAC encoder/decoder implementations and configuring them (Apple Itunes, Nero AAC, etc)

Vorbis Guides

Audio Codecs

Lossy

Lossless

Metadata (Tags)

Media Extractors

CD Extractors

DVD Extractors

Media Players

Windows

Linux/BSD

Mac OS X (Non-BSD Specific)

Other

Audio Editors

Windows

Linux/BSD

Mac OS X (Non-BSD Specific)

Other

  • Timidity++ (MIDI to PCM (WAV) converter)
    Timidity++ synthesizes MIDI files (sequences) in real-time using Gravis UltraSound Soundfont patches (loosly based upon Wavetable Synthesis) to common digital audio file formats such as, WAV, AU, AIFF, Ogg Vorbis, FLAC, etc. Useful for those who want to bypass FM Synthesizers on their sound card's to hear MIDI sequence as it was intended to be heard.)

Testing Software

Subjective Perceptual

Objective

Note: Might be good to put something here about the problems of quality comparisons using graphs, frequency sweeps, etc.

Audio Hardware

PC Audio

Notebook Audio

Firewire

HiFi

MIDI Interfaces

  • M-Audio MIDISport Uno 1x1
  • M-Audio MIDISport 2x2
  • MOTU 5x5 Micro Lite
  • MOTU Fastlane USB

Digital Audio Players

Portable Flash

(These players make use of a internal flash drive.)

Portable HD

(These players make use of a internal harddrive.)

Portable CD

Car Players

(Car stereos that can read MP3, Vorbis, WMA, etc.).

Firmware

Audio Theory

Analog Audio

Digital Audio

Testing Methodology

Audio Development

note: Let's start with basic development tools (compilers, engineering tools, dev. libraries) until we think of more tools to add. I am also adding external links to books, tutorials, etc under resources.

Tools

  • MATLAB 7.0 commercial software for algorithmic design, developement, engineering, and scientific computing. (multi-platform support)
  • GNU Octave open-source alternative software (GPL) to MATLAB for numerical computations, engineering, and scientific computing. (multi-platform support)
  • FFTW Is a C subroutine library for computing the Discrete Fourier transform (DFT) in one or more dimensions on real and complex inputs.
  • GCC THE GNU compiler collection for C, C++, Objective-C, Fortran, Java, and Ada.
  • GNU Emacs an extensible, customizable, self-documenting real-time display editor. Great for writing all types of source code especially on Unix. (multi-platform support)
  • DevCPP free front-end IDE and compiler for the C and C++ languages. Delphi and C source code available. (Win 9x, NT, 2000, and XP)

Resources

  • Scientific/R&D Forums for Psychoacoustic, DSP, Electrical Engineering, theory, and coding related questions. (most questions are generally answered)
  • AES The Audio Engineering Society website. Home of year-round world AES conferences.
  • DSP Tutorials this site provides another good introduction in to the area of DSP.
  • Music-DSP source-code archive for analysis, filters, effects and synthesis. (C, C++, and Java code)
  • HRTF A database of measurements and research papers on Head Related Transfer Functions for 3D-Audio. (PDF, Audio)
  • MIDI Specifications MIDI 1.0, the new MusicXMF specification, and SP-MIDI for third generation 3GPP mobile devices (PDF)
  • OpenAL a beginners tutorial on writing code using OpenAL for audio programming in computer games and other applications. (C, C++).
  • ALSA Project (Advanced Linux Sound Architecture) bringing audio and MIDI capabilities to Linux.
  • A Really friendly guide to Wavelets A good introduction to wavelets aimed towards engineer, requires a fair amount of background knowledge.

Books/Research

Audio Resources

Websites

Note: Let's include a small description to the side for now, so that we have something to work with when this section becomes large enough for its own page

Articles/Debates

Listening Tests

Other Topics

Video

Container formats

Glossary

Introduction & User Guides

A starting place for new users to audio, with guides to compression and CD ripping and a glossary of all common terms.


Audio Codecs

Pros/cons, Recommended settings, Useful tools, etc.


Container Formats

What is a container format?


Audio Hardware & CD Ripping


Tests


Downloads

Where to obtain the software discussed in HAK.


Using HAK