MP3: Difference between revisions
No edit summary |
m (Reverted edit of Kuza37, changed back to last version by Rjamorim) |
||
Line 1: | Line 1: | ||
=MP3: MPEG 1 Layer 3= | |||
The MP3 algorithm development started in 1987, with a joint cooperation of [http://www.iis.fraunhofer.de/ Fraunhofer IIS-A] and the University of Erlangen. It is standardized as ISO-MPEG Audio Layer-3 (IS 11172-3 and IS 13818-3). | |||
It soon became the de facto standard for lossy audio encoding, due to the high [[compression rates]] (1/11 of the original size, still retaining considerable quality), the high availability of decoders and the low CPU requirements for playback. (486 DX2-100 is enough for real-time decoding) | |||
It supports [[multichannel]] files (Although there's no implementation yet), [[sampling rate]]s from 16kHz to 24kHz (MPEG2 Layer 3) and 32kHz to 48kHz (MPEG1 Layer 3) | |||
Formal and informal listening tests have shown that MP3 at the 160-224 kbps range provide encoded results undistinguishable from the original materials in most of the cases. | |||
==Pros== | |||
* Widespread acceptance, support in nearly all hardware audio players and devices | |||
* An [[ISO]] standard, part of MPEG specs | |||
* Fast decoding, lower complexity than [[AAC]] or [[Ogg Vorbis|Vorbis]] | |||
* Anyone can create their own implementation (Specs and demo sources available) | |||
* Relaxed licensing schedule | |||
==Cons== | |||
* Lower performance / efficiency than modern codecs. | |||
* Problem cases that trip out all transform codecs. | |||
* Sometimes, maximum bitrate (320kbps) isn't enough. | |||
* No multichannel implementations. | |||
* Unusable for high definition audio (sampling rates higher than 48kHz). | |||
=Techniques used in compression= | |||
* [[Huffman coding]] | |||
* [[Quantization]] | |||
* [[Joint stereo|M/S matrixing]] | |||
* [[Intensity stereo]] | |||
* Channel coupling | |||
* Modified discrete cosine transform ([[MDCT]]) | |||
* Polyphase filter bank | |||
There is a non-standardized form of MP3 called [[MP3Pro]], which takes advantage of [[SBR]] encoding to provide better quality at low bitrates. | |||
=Encoders / Decoders (Supported Platforms)= | |||
'''Recommended''' | |||
* [[LAME]] (Win32/Posix) | |||
'''Other''' | |||
* [[Audioactive]] (Win32) | |||
* [[Blade]] (Win32/Posix) | |||
* [[Xing]] (Win32) | |||
* [[Gogo]] (Win32/Posix) | |||
=Metadata (Tags)= | |||
* [[ID3v1]] | |||
* [[ID3v1.1]] | |||
* [[ID3v2]] | |||
=Additional reading= | |||
* [http://www.audiocoding.com/modules/wiki/?page=MP3 MP3 at Audiocoding Wiki] | |||
* [[MPEG1 Layer 3]] - Technical explanation of MP3 encoding. | |||
* [http://www.rjamorim.com/test/mp3-128/results.html Roberto's listening test] featuring MP3 encoders | |||
* [http://uncyclopedia.org/wiki/MP3 MP3 definition at Uncyclopedia] |
Revision as of 04:54, 9 October 2005
MP3: MPEG 1 Layer 3
The MP3 algorithm development started in 1987, with a joint cooperation of Fraunhofer IIS-A and the University of Erlangen. It is standardized as ISO-MPEG Audio Layer-3 (IS 11172-3 and IS 13818-3).
It soon became the de facto standard for lossy audio encoding, due to the high compression rates (1/11 of the original size, still retaining considerable quality), the high availability of decoders and the low CPU requirements for playback. (486 DX2-100 is enough for real-time decoding)
It supports multichannel files (Although there's no implementation yet), sampling rates from 16kHz to 24kHz (MPEG2 Layer 3) and 32kHz to 48kHz (MPEG1 Layer 3)
Formal and informal listening tests have shown that MP3 at the 160-224 kbps range provide encoded results undistinguishable from the original materials in most of the cases.
Pros
- Widespread acceptance, support in nearly all hardware audio players and devices
- An ISO standard, part of MPEG specs
- Fast decoding, lower complexity than AAC or Vorbis
- Anyone can create their own implementation (Specs and demo sources available)
- Relaxed licensing schedule
Cons
- Lower performance / efficiency than modern codecs.
- Problem cases that trip out all transform codecs.
- Sometimes, maximum bitrate (320kbps) isn't enough.
- No multichannel implementations.
- Unusable for high definition audio (sampling rates higher than 48kHz).
Techniques used in compression
- Huffman coding
- Quantization
- M/S matrixing
- Intensity stereo
- Channel coupling
- Modified discrete cosine transform (MDCT)
- Polyphase filter bank
There is a non-standardized form of MP3 called MP3Pro, which takes advantage of SBR encoding to provide better quality at low bitrates.
Encoders / Decoders (Supported Platforms)
Recommended
- LAME (Win32/Posix)
Other
- Audioactive (Win32)
- Blade (Win32/Posix)
- Xing (Win32)
- Gogo (Win32/Posix)
Metadata (Tags)
Additional reading
- MP3 at Audiocoding Wiki
- MPEG1 Layer 3 - Technical explanation of MP3 encoding.
- Roberto's listening test featuring MP3 encoders
- MP3 definition at Uncyclopedia