Foobar2000:Components/vgmstream decoder (foo input vgmstream): Difference between revisions
Beardgoggles (talk | contribs) m (Beardgoggles moved page Fobar2000:Components/vgmstream decoder (foo input vgmstrean) to Foobar2000:Components/vgmstream decoder (foo input vgmstream): Moved to correct name space, and corrected spelling in component name) |
Beardgoggles (talk | contribs) m (Updated infobox with "foobar2000_architecture" and "foobar2000_legacy" values.) |
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{{infobox foobar2000 component | {{infobox foobar2000 component | ||
| name | | name = vgmstream decoder | ||
| screenshot | | screenshot = | ||
| caption | | caption = foo_input_vgmstream | ||
| module_name | | module_name = foo_input_vgmstream | ||
| developer | | developer = bnnm | ||
| repository | | repository = [https://github.com/vgmstream/vgmstream GitHub] | ||
| released | | released = | ||
| released_ref | | released_ref = | ||
| stable_release | | stable_release = r1866 | ||
| stable_release_date | | stable_release_date = 2023-07-26 | ||
| preview_release | | preview_release = | ||
| preview_release_date = | | preview_release_date = | ||
| foobar2000_minimum | | foobar2000_architecture = x86 32-bit, x86 64-bit | ||
| foobar2000_maximum | | foobar2000_minimum = 1.5 | ||
| foobar2000_ui_module = | | foobar2000_maximum = | ||
| use | | foobar2000_legacy = false | ||
| license | | foobar2000_ui_module = | ||
| use = Input | |||
| license = | |||
}} | }} | ||
'''vgmstream''' supports playback of hundreds of streamed (prerecorded) audio formats used in video games. See the [https://github.com/vgmstream/vgmstream/blob/master/doc/FORMATS.md list of supported formats]. | |||
[https://github.com/vgmstream/vgmstream/blob/master/doc/ | |||
== Features == | == Features == | ||
* Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility. | * Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility. | ||
* Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts. | * Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts. | ||
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* TXTP function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one. | * TXTP function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one. | ||
* Simple external tagging via .m3u files. | * Simple external tagging via .m3u files. | ||
== Usage == | |||
[https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md#foo_input_vgmstream-foobar2000-plugin Usage Info] | |||
== Preferences == | |||
<gallery> | |||
foo_input_vgmstream_preferences.png|Preferences page. | |||
</gallery> | |||
== External links == | == External links == | ||
* {{foobar2000|https://www.foobar2000.org/components/view/foo_input_vgmstream|vgmstream decoder}} | * {{foobar2000|https://www.foobar2000.org/components/view/foo_input_vgmstream|vgmstream decoder}} | ||
* [https://github.com/vgmstream/vgmstream | * [https://github.com/vgmstream/vgmstream/releases Releases] on GitHub | ||
* [https://sourceforge.net/projects/vgmstream SourceForge] (original library) |
Latest revision as of 16:26, 5 August 2023
vgmstream decoder | |
---|---|
foo_input_vgmstream | |
Developer(s) | bnnm |
Repository | GitHub |
Release information | |
Stable release | r1866 (July 26, 2023) |
foobar2000 compatibility | |
Architecture | x86 32-bit, x86 64-bit |
Minimum version | 1.5 |
UI module(s) | N/A |
Additional information | |
Use | Input |
View all components |
vgmstream supports playback of hundreds of streamed (prerecorded) audio formats used in video games. See the list of supported formats.
Features
- Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility.
- Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts.
- Subsongs, playing a format's multiple internal songs separately.
- Many types of companion files (data split into multiple files) and custom containers.
- Encryption keys, internal stream names, and many other unusual cases found in game audio.
- TXTH function, to add external support for extra formats, including raw audio in many forms.
- TXTP function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one.
- Simple external tagging via .m3u files.
Usage
Preferences
-
Preferences page.
External links
- vgmstream decoder on foobar2000.org
- Releases on GitHub
- SourceForge (original library)