Foobar2000:Components/vgmstream decoder (foo input vgmstream): Difference between revisions

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m (Beardgoggles moved page Fobar2000:Components/vgmstream decoder (foo input vgmstrean) to Foobar2000:Components/vgmstream decoder (foo input vgmstream): Moved to correct name space, and corrected spelling in component name)
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Revision as of 15:47, 5 August 2023

vgmstream decoder

foo_input_vgmstream
Developer(s) bnnm
Repository [Github]
Release information
Initial release
Stable release r1843 (May 28, 2023)
Preview release
foobar2000 compatibility
Architecture {{{foobar2000_architecture}}}
Minimum version 1.5
Maximum version
UI module(s) N/A
Additional information
Use Input
License
Discussion thread {{{discussion_thread}}}
View all components

Description

This is vgmstream, a library for playing streamed (prerecorded) video game audio.

Usage

Usage Info

Features

Some of vgmstream's features:

  • Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility.
  • Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts.
  • Subsongs, playing a format's multiple internal songs separately.
  • Many types of companion files (data split into multiple files) and custom containers.
  • Encryption keys, internal stream names, and many other unusual cases found in game audio.
  • TXTH function, to add external support for extra formats, including raw audio in many forms.
  • TXTP function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one.
  • Simple external tagging via .m3u files.

External links