Foobar2000:Components/ReplayGain DSP (foo dsp replaygain): Difference between revisions
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| released = 2018-10-24 | | released = 2018-10-24 | ||
| released_ref = | | released_ref = | ||
| stable_release = 0.2. | | stable_release = 0.2.10 | ||
| stable_release_date = | | stable_release_date = 2023-03-16 | ||
| preview_release = | | preview_release = | ||
| preview_release_date = | | preview_release_date = | ||
| foobar2000_minimum = 1. | | foobar2000_minimum = 1.5 | ||
| foobar2000_maximum = | | foobar2000_maximum = | ||
| foobar2000_ui_module = | | foobar2000_ui_module = |
Latest revision as of 07:14, 30 March 2023
ReplayGain DSP | |
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foo_dsp_replaygain | |
Developer(s) | Case |
Release information | |
Initial release | October 24, 2018 |
Stable release | 0.2.10 (March 16, 2023) |
foobar2000 compatibility | |
Minimum version | 1.5 |
UI module(s) | N/A |
Additional information | |
Use | DSP |
License | Modified ISC license |
View all components |
Description
Alternative ReplayGain implementation with support for smarter automatic mode selection. Automatic mode selection doesn't rely solely on the active playback mode but also analyses the playlist contents. If the source track doesn't have ReplayGain data the component tries to scan the loudness during buffering. Includes optional custom compressor as one method to prevent clipping.
The component does not include ReplayGain scanner. The original ReplayGain scanner component is required for regular ReplayGain scanning and for the automatic loudness estimation to work.
When using this component the native ReplayGain needs to be manually disabled (processing set to none).