Difference between revisions of "Replay Gain"

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'''Replay Gain''' is the name of a technique invented to achieve the same playback volume of audio files. It specifies the reference level of 83dB with the expectation that players would add 6dB at playback time<ref>. However, the ''de facto'' standard has been for the reference level to simply be 89dB and for players not to add anything extra.[http://www.hydrogenaudio.org/forums/index.php?s=&showtopic=52991&view=findpost&p=475019]</ref> and an algorithm to measure the '''perceived''' loudness of audio data.
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#REDIRECT [[ReplayGain]]
 
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Replay Gain allows the loudness of each song within a collection of songs to be consistent. This is called 'Track Gain', or 'Radio Gain' in earlier parlance. It also allows the loudness of a specific sub-collection (an "album") to be consistent with the rest of the collection, while allowing the dynamics from song to song on the album to remain intact. This is called 'Album Gain', or 'Audiophile Gain' in earlier parlance. This is usually important when listening to classical music albums, because quiet tracks need to remain a certain degree quieter than the louder ones.
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Replay Gain is different from [[Normalization|peak normalization]]. Peak normalization merely ensures that the peak amplitude reaches a certain level. This does not ensure equal loudness. The Replay Gain technique measures the ''effective power'' of the waveform (i.e. the RMS power after applying an "equal loudness contour"), and then adjusts the amplitude of the waveform accordingly. The result is that Replay Gained waveforms are usually more uniformly amplified then peak-normalized waveforms.
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==Clipping==
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Audio is generally recorded such that the loudest sounds don't clip, but the use of Replay Gain can cause clipping if the average volume of a song is below the target level. That is, upon playback, the volume of a quiet song is increased, so the parts of the song with above-average loudness, especially in the bass frequencies, will exceed the limits of the format and will be distorted. Whether this distortion is audible depends on the sounds in question, and the listener's sensitivity.
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Implementations deal with the risk of clipping in different ways. Some have a "pre-amp" feature which reduces (or boosts) the original audio's level by a certain amount before doing whatever is needed for Replay Gain. Some have a "prevent clipping" feature to reduce the amount of Replay Gain adjustment to whatever amount would keep clipping from occurring, based on peak info stored in the file's metadata (thus reducing the effectiveness of Replay Gain). Some recommend using a compressor/limiter DSP to prevent or reduce clipping, regardless of whether it was caused by Replay Gain.
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== Implementations ==
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There are different Replay Gain implementations, each with its own uses and strength. Most use [[metadata]] to indicate the level of the volume change that the player should make. Some modify the audio data itself, and optionally use metadata as well. There are advantages and disadvantages to both methods.
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In the metadata method, information on both types of Replay Gain (Track Gain and Album Gain) can be stored. The volume-change information can be very precise. If audio data was also changed, the metadata can contain "undo" info. Not all audio players/decoders know how to read and use Replay Gain information stored in metadata. And there's no standard for where and how Replay Gain info is stored; each implementation uses different formats and puts the info in different locations.
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In the audio data method, the file's actual audio data is modified so that its natural/default playback volume is at the target level. In this scenario, only one type of Replay Gain (Track Gain or Album Gain) can be applied. If no "undo" info is saved somewhere, it may not be possible to restore the original audio data. Limitations of the audio file format may prevent precise (finely tuned) gain adjustments with this method. For example, MP3 and AAC files can only be losslessly modified in 1.5 dB steps. Depending on the audio file format, the process may also be lossy in the sense that it could irreversibly push a signal above the format's maximum amplitude (resulting in clipping) or below the minimum (resulting in silence).
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=== MP3Gain ===
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[[MP3Gain]] is an implementation of Replay Gain. It can be used to just analyze files & recommend changes or to also modify the gain. If modifying the gain, it always modifies the audio data. It can add somewhat precise metadata, including undo info. The gain can be modified to any target dB, or it can be changed by a specified amount. For balance correction, user-specified changes can even be made on just one channel in simple L/R stereo-mode files (not joint stereo).
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* Format: [[MP3]]
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* Method: Audio + Meta, or Audio only
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* Limitations: Audio data modifications are limited to 1.5dB steps, may become irreversible (however, that's a very rare condition; see the [http://www.hydrogenaudio.org/forums/lofiversion/index.php/t34154.html "mp3gain is NOT lossless" forum thread])
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* http://mp3gain.sourceforge.net/
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=== AACGain ===
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[[AACGain]] is a modified version of MP3Gain that works on both MP3 and AAC files.
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* Format: [[MP3]], [[AAC]] (with or without MP4 container)
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* Method: Audio + Meta, or Audio only
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* Limitations: Limited to 1.5dB steps mode, may become irreversible (same caveat as for MP3Gain)
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* http://altosdesign.com/aacgain/
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=== [[LAME]] ===
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* Method: Header ([http://gabriel.mp3-tech.org/mp3infotag.html mp3infotag])
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* Notes:
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** Tags added during encoding; not supported by any player yet; Track Gain only
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** Replay Gaining MP3's are usually done using MP3Gain (see [[Replay Gain#MP3Gain|above]]) or [[Replay Gain#foobar2000 Replay Gain scanner|foobar2000]]
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* http://lame.sourceforge.net/
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=== [[Musepack]] Replay Gain ===
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* Method: Header (similar to Meta data method)
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* Notes: Replay Gain values are stored in the header and Replay Gain is part of the Musepack specifications; therefore any Musepack decoder that does not support Replay Gain can be considered broken.
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* http://www.musepack.net/
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=== VorbisGain ===
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* Format: (Ogg) [[Vorbis]]
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* Method: Meta (in [[Vorbis comment]])
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* http://www.sjeng.org/vorbisgain.html
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** new compiles of VorbisGain at [http://www.rarewares.org/ogg.html www.rarewares.org]
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:'''''Note:''' Andavari has provided a very useful script to integrate VorbisGain, which is a CLI tool, into Windows Explorer. Please (Ogg) [[Vorbis#Replay Gain|check this section]].
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=== FLAC / METAFLAC ===
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* Format: [[Free Lossless Audio Codec|FLAC]]
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* Method: Meta (in [[Vorbis comment]])
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* http://flac.sf.net
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=== WavPack / WVGAIN ===
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* Format: [[WavPack]]
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* Method: Meta (in [[APEv2]] tag)
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* http://www.wavpack.com
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=== Wavegain ===
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* Format: waveform
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* Method: Audio
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* Limitations: Irreversible
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* http://www.rarewares.org/files/others/wavegain.zip
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=== [[foobar2000]] Replay Gain scanner ===
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* Format:
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** [[MP3]]: Values written to [[ID3v2]] (default) or [[APEv2]] tags.
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** [[Musepack]]: Values written to header.
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** (Ogg) [[Vorbis]]: Values written to [[Vorbis comment]].
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** [[WavPack]]: Values written to [[APEv2]] tags.
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** [[AAC]]: Values written to [[APEv2]] tags.
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** [[MP4]]: Uses its own iTunes-compatible tagging system (though iTunes does not support Replay Gain).
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** [[Free Lossless Audio Codec|FLAC]]: Values written to [[Vorbis comment]].
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** [[APE]]: Values written to [[APEv2]] tags.
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** Modules ([[MOD]] etc.): Optionally saved into [[APEv2]] tags.
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* http://foobar2000.org
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=== [[MediaMonkey]] ===
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* Default behaviour is non-compliant with the ReplayGain standard http://replaygain.hydrogenaudio.org/calibration.html
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** Issue: Uses a reference value of 89dB rather than standard's 83dB
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** Workaround for v3.2.2: change values to 83dB at
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*** in Options | Volume Levelling, all three '''Target Volume Level''' settings
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*** in Options | Portable/Audio Devices for each device, Auto-Conversion, the '''Level volume when synchronizing''' setting.
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* Format:
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** [[MP3]]: Values written to [[APEv2]] or [[ID3v2]] tags.
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** (Ogg) [[Vorbis]]: Values written to [[Vorbis comment]].
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** [[WMA]]: Values stored in MediaMonkey's MDB database.
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** [[Free Lossless Audio Codec|FLAC]]: Values written to [[Vorbis comment]].
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** [[APE]]: Values written to [[APEv2]] tags.
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** [[WAV]]: Values stored in MediaMonkey's MDB database.
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** [[MPC]]: Internal gain Structure.
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* In addition to tags, all Replay Gain values are also stored in MediaMonkey's MDB database
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* Does not support Album/Audiophile Replay Gain (Added to new [[MediaMonkey]] version 3
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* Also capable of (irreversibly) changing the volume of MP3 tracks, similar to [[MP3Gain]]
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* http://www.mediamonkey.com
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=== [[Winamp]] Replay Gain scanner===
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* Format:
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** [[MP3]]: Values written to [[ID3v2]] tags.
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** (Ogg) [[Vorbis]]: Values written to [[Vorbis comment]].
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** [[WMA]]: Values stored in Windows Media Audio tags.
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** [[Free Lossless Audio Codec|FLAC]]: Values written to [[Vorbis comment]].
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** [[APE]]: Values written to [[APEv2]] tags.
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** [[AAC]]: Values written to [[APEv2]] tags.
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** [[MP4]]
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** [[TAK]]: Values written to [[APEv2]] tags.
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* Support Album/Track Gain
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== Players support ==
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Replay Gain being present in the specs of FLAC, Musepack, and APE formats, any player that support those formats usually support Replay Gain.
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The situation with MP3 is rather different, as it was not part of the MP3 specs. The APEv2 tags metadata implementation is somewhat becoming the de-facto standard.
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=== Windows ===
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* [[foobar2000]] supports Replay Gain in all possible aspects.
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* [[Winamp]] supports Replay Gain in album or track mode.
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* [[MediaMonkey]] supports track Replay Gain only
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* [[XMPlay]] recently implemented Replay Gain
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''...and probably others.''
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=== Linux ===
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* [[XMMS]]. Reads Replay Gain from [[Free Lossless Audio Codec|FLAC]], [[Musepack]], (Ogg) [[Vorbis]] ..
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:For [[MP3]], use the CVS version of the [http://xmms-mad.sourceforge.net/ xmms-mad] mp3 plugin (it's not yet released as binary, furthermore not available in distribs' versions for now. Meanwhile binaries are available here: [http://perso.crans.org/~krempp/xmms-mad/ custom binaries])
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* [[amarok]]. By using the amarok-script [http://kde-apps.org/content/show.php?content=26073 Replay Gain]
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:And possibly others, since [http://developer.kde.org/~wheeler/taglib.html TagLib] added support for [[APEv2]] tags in [[MP3]] files, players using this library (like [[amaroK]] and [[JuK]]) might support that kind of Replay Gain tags in the near future.
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* [http://www.sacredchao.net/quodlibet Quod Libet] reads Replay Gain from (Ogg) [[Vorbis]], [[MP3]], [[Free Lossless Audio Codec|FLAC]], and [[Musepack]].
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:Requires support to be enabled (via the appropriate python bindings and libraries) for the above formats. Does not support Replay Gain values stored in [[APEv2]] tags in [[MP3]]s. Replay Gain values are stored in RVA2 id3v2.4 frames. See the [http://www.sacredchao.net/quodlibet/wiki/Development/ID3Notes Quod Libet RVA2 / Replay Gain notes].
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* [http://www.musicpd.org/ Music Player Daemon] (MPD) reads Replay Gain from (Ogg) [[Vorbis]], [[Free Lossless Audio Codec|FLAC]], and [[Musepack]].
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:foobar2000-style TXXX frames in [[MP3]]s are also supported in the latest development releases.
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* [http://www.mplayerhq.hu/ MPlayer]. Mplayer support for Replay Gain is codec dependent.
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:Codecs that are known to support Replay Gain: vorbis
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:Because of this, you need to prioritize the codecs that support it, or choose it individually on the command line.  To add it to the command line, add an -ac [codec] option after each file that you want to choose the codec for, or at the beginning to make it apply to all files listed.  To prioritize the codecs by default, list them in a line in mplayer.conf:
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ac=[codec],[othercodec],vorbis,mad,
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=== Portable devices ===
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[http://www.rockbox.org/ Rockbox] supports Replay Gain (in album or track mode) for most formats, including  WMA, MP1/2/3, AAC, ALAC, Musepack, Monkey's Audio, Wavpack, FLAC and Vorbis.  <br>Note that Replay Gain is only supported when using the respective codec's native tagging format.  For example:  Replay Gain stored in APEv2 tags is not supported for MP3, rather ID3v2.x tags are expected.
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Sandisk Sansa Fuze with firmware 1.02.26 and 2.02.26
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Sandisk Sansa Clip+
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The iPod features ''Soundcheck'', which seems to produce roughly the same normalization gains as Replay Gain, but doesn't provide an Album Gain.
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=== Hi-Fi ===
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Slim Devices a company owned by Logitech Inc, supports Replay Gain on both of their hi-end audiophile players, known as the [[Slim Devices Transporter|Transporter]] and the [[Slim Devices Squeezebox|Squeezebox]].
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==Notes==
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<small><references/></small>
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== External links ==
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* [http://replaygain.hydrogenaudio.org Original Replay Gain website]
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* [http://en.wikipedia.org/wiki/Replay_Gain Replay Gain] at Wikipedia
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* [http://www.bobulous.org.uk/misc/Replay-Gain.html Replay Gain using foobar2000] (how to use Replay Gain in Windows using foobar2000).
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* [http://www.bobulous.org.uk/misc/Replay-Gain-in-Linux.html Replay Gain in Linux] (how to use Replay Gain in Linux using foobar2000 and Wine, or using metaflac or vorbisgain).
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[[Category:Replay Gain]]
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[[Category:Technical]]
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[[Category:Metadata]]
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Latest revision as of 17:17, 27 July 2011