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| Hardware support  
 
| Hardware support  
 
| style="background: #00FF00" | very good
 
| style="background: #00FF00" | very good
| style="background: #CCFFCC" | good
+
| style="background: #00FF00" | very good
 
| style="background: #FFCC66" | limited
 
| style="background: #FFCC66" | limited
 
| style="background: #FF9900" | no
 
| style="background: #FF9900" | no
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| Software support
 
| Software support
 
| style="background: #00FF00" | very good
 
| style="background: #00FF00" | very good
| style="background: #CCFFCC" | good
+
| style="background: #00FF00" | very good
 
| style="background: #CCFFCC" | good
 
| style="background: #CCFFCC" | good
 
| style="background: #FFCC66" | average
 
| style="background: #FFCC66" | average
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| style="background: #00FF00" | yes
 
| style="background: #00FF00" | yes
 
| style="background: #FFCC66" | no{{ref label|tak_os|F|F}}
 
| style="background: #FFCC66" | no{{ref label|tak_os|F|F}}
| style="background: #FFCC66" | no{{ref label|tak_os|F|F}}
+
| style="background: #00FF00" | yes
 
| style="background: #FF9900" | no
 
| style="background: #FF9900" | no
 
| style="background: #FF9900" | no
 
| style="background: #FF9900" | no
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https://alac.macosforge.org/trac
 
https://alac.macosforge.org/trac
  
[[ALAC]] is a codec developed by Apple and used across their hardware and software platforms.
+
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.
  
 
'''ALAC pros'''
 
'''ALAC pros'''
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* No error detection/robustness<ref>[http://www.hydrogenaud.io/forums/index.php?s=&showtopic=33226&view=findpost&p=862031 HA forum post discussing ALAC robustness]</ref>
 
* No error detection/robustness<ref>[http://www.hydrogenaud.io/forums/index.php?s=&showtopic=33226&view=findpost&p=862031 HA forum post discussing ALAC robustness]</ref>
 
* No hybrid/lossy mode (and not [[LossyWAV]] compatible)
 
* No hybrid/lossy mode (and not [[LossyWAV]] compatible)
 +
* Not very efficient
  
 
''' ALAC Other features '''
 
''' ALAC Other features '''
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* Very good hardware support (Android, Marantz, Sonos, [http://xiph.org/flac/links.html many others])
 
* Very good hardware support (Android, Marantz, Sonos, [http://xiph.org/flac/links.html many others])
 
* Very good software support
 
* Very good software support
* Independent encoder implementations available: flake/ffmpeg, FLACCL (which is insanely fast, and can beat any other CPU based encoder)
+
* Independent encoder implementations available: flake/ffmpeg, FLACCL
 
* Error robustness
 
* Error robustness
 
* Streaming support
 
* Streaming support
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* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])
 
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])
 
* Includes MD5 hashes for quick integrity checking as standard
 
* Includes MD5 hashes for quick integrity checking as standard
* Fits the [[Ogg]], [[Matroska]] and [[MP4]] (experimental) containers
+
* Fits the [[Ogg]] and [[Matroska]] containers
  
 
=== Monkey's Audio (APE) ===
 
=== Monkey's Audio (APE) ===
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''' APE cons '''
 
''' APE cons '''
* Problematic license (Source available, but with no modification or redistribution rights. Encourages violating the GNU GPL license of other programs.)
+
* Problematic license (source provided, no modification or redistribution rights)
 
* Slow decoding
 
* Slow decoding
 
* No hybrid/lossy mode (and not [[LossyWAV]] compatible)
 
* No hybrid/lossy mode (and not [[LossyWAV]] compatible)
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* Pipe support
 
* Pipe support
 
* Good software support
 
* Good software support
* Works with Android (Through third party software, such as VLC.)
 
* Independent encoder implementation available. (FFmpeg WavPack)
 
  
 
''' WV cons '''
 
''' WV cons '''
 
* Limited hardware player support ([http://www.rockbox.org/ RockBox])
 
* Limited hardware player support ([http://www.rockbox.org/ RockBox])
* More than one tagging method allowed (Ambiguity possible, but unlikely as APEv2 tags have been the preferred method for quite some time.)
+
* More than one tagging method allowed (ambiguity possible)
  
 
''' WV Other features '''
 
''' WV Other features '''
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''' WMAL pros '''
 
''' WMAL pros '''
 
* Streaming support
 
* Streaming support
 +
* Very good software support
 +
* Hardware support (Microsoft Zune, [http://en.wikipedia.org/wiki/Gigabeat Gigabeat V and S line from Toshiba])
 
* Supports [[multichannel]] audio and [[high resolution]]s.
 
* Supports [[multichannel]] audio and [[high resolution]]s.
 
* Tagging support (proprietary)
 
* Tagging support (proprietary)
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''' WMAL cons '''
 
''' WMAL cons '''
* Limited hardware support (Microsoft Zune, Toshiba Gigabeat S and V. Both discontinued and obsolete. Rockbox, for 16-bit stereo files only.)
+
* Rather low efficiency
* Limited software support outside of the Microsoft Windows operating system.
+
* Extremely low efficiency
+
 
* Closed source
 
* Closed source
 
* No hybrid/lossy mode (but is [[LossyWAV]] compatible)
 
* No hybrid/lossy mode (but is [[LossyWAV]] compatible)
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====MLP/Dolby TrueHD====
 
====MLP/Dolby TrueHD====
The [[MLP|MLP codec]] (of which the mathematical basis was used in Dolby TrueHD) is the codec used for DVD-Audio. It was mandatory in any HD-DVD implementation and optional for Blu-Ray in its Dolby TrueHD form. It is known to support the 'wasted bits' scheme used in LossyWAV. As encoders are very expensive, its use outside DVD/Blu-ray mastering environments is non-existent. Its main use is encoding surround sound data.
+
The [[MLP|MLP codec]] (of which the mathematical basis was used in Dolby TrueHD) is the codec used for DVD-Audio. It was mandatory in any HD-DVD implementation and optional for Blu-Ray in it's Dolby TrueHD form. It is known to support the 'wasted bits' scheme used in LossyWAV. As encoders are very expensive, its use outside DVD/Blu-ray mastering environments is non-existent. Its main use is encoding surround sound data.
  
 
====MPEG-4 ALS====
 
====MPEG-4 ALS====
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====Oddball formats====
 
====Oddball formats====
There are a few archaic formats of which encoders and decoders are hard to come by. Most of those would have disappeared by now, but some of them are being preserved for posterity at [[User:Rjamorim|rjamorim]]'s   
+
There are a few archaic formats of which encoders and decoders are hard to get by. Most of those would have disappeared by now, but some of them are being preserved for posterity at [[User:Rjamorim|rjamorim]]'s   
  
 
* Advanced Digital Audio (ADA)   
 
* Advanced Digital Audio (ADA)   

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