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  • ...ange data in real time. MIDI does not transmit audio — it simply transmits real time digital data providing information such as the type and intensity of t ...c recordings today utilize MIDI as a key enabling technology for recording music. In addition, MIDI is also used to control hardware including recording dev ...
    3 KB (460 words) - 19:59, 11 October 2006
  • ...be competitive at 128kbps with both the [[FAAC]] and Coding Technologies (Real) encoders. Compaact! featured both the LC and Main Object Types, [[CBR]], [ ...
    645 bytes (91 words) - 20:43, 22 July 2014
  • ...eard in any real music. Since quantization error isn’t audible in any real music at useable listening levels, whether dither must be used is more a matter o ...
    2 KB (311 words) - 21:22, 26 October 2023
  • Below is an example using real config code: ...R: "C:\Documents and Settings\My Long Name\My Documents\My Music\My Ripped Music" ...
    3 KB (438 words) - 19:36, 29 July 2010
  • * Music directory browser * Real-time UI updates ...
    1 KB (145 words) - 17:16, 26 February 2023
  • ** Optimized for encoding music on desktop-class processors using floating-point math ** Optimized for low-delay encoding of real-time communication on embedded systems/mobile phones, using fixed-point mat ...
    1,007 bytes (135 words) - 19:12, 29 November 2019
  • 0 bytes (0 words) - 20:44, 29 May 2005
  • ...bject Type does (at the same bitrate). The HE Object Type is only used for music with a bitrate of less than ~80kbps. ...rjamorim in mid-2004 comparing different codecs, at 128kbps, with several music styles and featuring several listeners concluded that [[iTunes]] (the only ...
    5 KB (876 words) - 11:45, 7 January 2017
  • * Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game c * TXTP function, for real-time and per-file config, like forced looping, removing channels, playing c ...
    2 KB (267 words) - 16:26, 5 August 2023
  • ...I'm part of the HA.org community. For the record, I currently compress my music with Monkey's Audio on Extra High and Nero AAC on Streaming and Fast mode. ...gged directly into my VG-88. None of the guitar sounds I use on stage are real, they are all generated by the VG-88. It does not use MIDI or any usual sy ...
    6 KB (1,029 words) - 15:11, 3 October 2005
  • ...lass processors, while the Android version includes low-delay encoding for real-time communication on embedded systems/mobile phones. ...licensed their encoding and decoding tools to several companies including Real Networks and Magix. ...
    8 KB (1,228 words) - 22:17, 29 January 2017
  • | width="95px" style="background: #00FFFF" | Real Lossless ...arison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22) ...
    15 KB (1,783 words) - 13:06, 17 April 2009
  • ...vant to real-time processing and editing only. It's completely useless for music playback; in fact, higher latency is better in this case as it gives better ...
    3 KB (444 words) - 03:37, 25 August 2015
  • ...ex as his pretentious efforts. But you probably don't care about that. The real reason I listed all that info is because it is an example of the metadata i ...
    7 KB (1,249 words) - 14:22, 27 September 2006
  • ...I get is walking to and from work, listening on my iPod Nano. I encode my music using [[LAME]] [[LAME#VBR_.28variable_bitrate.29_settings|-V5 --vbr-new]], ...for this by answering as many of the easy questions as I can, so that the real stars can spend their time discussing the meaty questions. It also makes m ...
    5 KB (834 words) - 13:08, 19 April 2011
  • ...ating muisc with loops. It can record up to 32 tracks simultaneously with real-time effects and EQ processing on each track. * 5000 Included Music Loops ...
    3 KB (451 words) - 06:59, 27 April 2011
  • AC-3 (Audio Code number 3) refers to a [[multichannel]] music compression technology that has been developed by Dolby Laboratories. The g ...ilization: for several years, it has intensively been used, so it became a real world "standard". ...
    4 KB (562 words) - 07:43, 9 July 2019
  • ...ation with infinite bit depth. Both are equally silly. If you consider any real-world analogue noise level, then there is a number of bits (around 20) wher ...st always proceed from real data and real theorems in order to end up with real results. ...
    11 KB (1,934 words) - 23:10, 29 August 2019
  • * input plugins for various music players ...metic, and is much less compute-intensive than for most perceptual codecs. Real-time decode performance is easily achievable on even modest hardware. ...
    12 KB (1,749 words) - 00:32, 20 October 2023
  • ...pressed [[PCM|linear PCM]] (.wav or .aiff) file, utilizing knowledge about real-world ''audio'' data. File sizes will still be larger than audio compresse Some formats in current use - some widespread and available from online music stores, others arguably restricted to the enthusiast user segments - in alp ...
    10 KB (1,441 words) - 11:30, 27 June 2023
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