MP3: Difference between revisions

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* [[Audioactive]] (Win32)
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* [[Xing]] (Win32)
* [[Gogo]]
* [[Gogo]]



Revision as of 01:03, 25 March 2005

MP3: MPEG 1 Layer 3

The MP3 algorithm development started in 1987, with a joint cooperation of Fraunhofer IIS-A and the University of Erlangen. It is standardized as ISO-MPEG Audio Layer-3 (IS 11172-3 and IS 13818-3).

It soon became the de facto standard for lossy audio encoding, due to the high compression rates (1/11 of the original size, still retaining considerable quality), the high availability of decoders and the low CPU requirements for playback. (486 DX2-100 is enough for real-time decoding)

It supports multichannel files (Although there's no implementation yet), sampling rates from 16kHz to 24kHz (MPEG2 Layer 3) and 32kHz to 48kHz (MPEG1 Layer 3)

Formal and informal listening tests have shown that MP3 at the 160-224 kbps range provide encoded results undistinguishable from the original materials in most of the cases.


Pros

  • Widespread acceptance, support in nearly all hardware audio players and devices
  • An ISO standard, part of MPEG specs
  • Fast decoding, lower complexity than AAC or Vorbis
  • Anyone can create their own implementation (Specs and demo sources available)
  • Relaxed licensing schedule

Cons

  • Lower performance / efficiency than modern codecs.
  • Problem cases that trip out all transform codecs.
  • Sometimes, maximum bitrate (320kbps) isn't enough.
  • No multichannel implementations.
  • Unusable for high definition audio (sampling rates higher than 48kHz).

Techniques used in compression

There is a non-standardized form of MP3 called MP3pro, which takes advantage of SBR encoding to provide better quality at low bitrates.

Encoders/Decoders

Recommended

Other

Additional reading